#20 – Galaxy Force II

I don’t think the force is with me on this one….

Advertisements

Guilty Party – Retro Redress

Crime – Never playing Galaxy Force II

Redress – Spend an hour playing Galaxy Force II.

I’ve owned various Sega systems and compilations over the years and they all have one thing in common – I don’t play Galaxy Force on them. I’ve owned Galaxy Force II a few times, but I’ve never played it for more than five minutes.

Well, you know what that means? Like Columns and Space Harrier II, we need to dedicate an hour to Galaxy Force II. Let;s do this…

Continue reading “#20 – Galaxy Force II”

#19 – Resogun

The man with the golden (reso)gun…

Guilty Party – Retro Redress

Crime – Being utterly useless at shoot-em-ups (Part #1)

Redress – Play Resogun and try to get past Level Four.

I love shoot-em-ups. I’m not sure why, but just being able to fly through space shooting aliens and monsters is pretty awesome. I love the game names and art too, such unique designs.

Here is the kicker though…I’m terrible at shoot-em-ups. As much as I try, I just can’t get more than a few screens into them. For example, I love R-Type. I play it at every opportunity I can get. However, in twenty eight years of trying, I’ve never got off the first level. Never. Same with all shooters….love playing them, but can’t see most of the game because I’m terrible at it.

One of my goals with Retro Redress was to play more shoot-em-ups and get better at them…and I can’t think of a better place to start than Resogun…

Continue reading “#19 – Resogun”

October

It’ll be Christmas soon….

Yeah, so I didn’t get another PS4 redress posted. Sue me…all I’ve got is a couple of cats who have decided that my PS4 is a good place to try and sleep….

I’m kidding really. I adore my cats and the reason I didn’t get another PS4 redress posted was because I spent my blogging time playing football with them. They won….

October is an odd month for me, as I’m off to Las Vegas for a week on the 9th. So rather than try and work around another theme or try and rush posts out (ala Until Dawn. Good game, but it completely messed up my sleep pattern. I blame Mike), I’m going to use October to catch up on all the games that fell through the cracks during my Sega Holiday (due to lack of internet) and Sony September (due to illness/tiredness/settling cats in).

So, please join me for a month of PS4 and Mega Drive leftovers…like last night’s tea heated up the next day – still tasty and familiar. Plus, there will be some Well-Red Mage reviews too….

Sonic The Hedgehog (1991) [Game Gear]

Firstly, apologies for the lack of PS4 posts. I’ve been ill and tired, which has slowed me down. I’ll definitely post at least one more PS4 game redress before the end of the month.

In the meantime, here is a review I did for The Well Red Mage of Sonic The Hedgehog for the Game Gear. I loved the Master System version as a kid and wanted to write about that, but alas, I can’t legally play it and post the pics…

So I grabbed the Game Gear version for the 3DS Virtual Console and gave it a spin (no pun intended.) It’s similar to the Master System, but has quite a few differences.

Anyway, I’ll be back soon with another PS4 redress, take care…

s-l1000

“After all, Sonic the Hedgehog was supposed to be a game that’s only possible on Sega’s advanced 16-bit hardware, a fact Sega itself was never tired of pointing out.”
-Thomas Nickel, ‘Journal 12; Sonic The Hedgehog‘, Gamespite.net, 2012

HandheldMage1 “The following is a guest post by the Hopeful Handheld Mage.”

After my trip to Super Mario Land, I figured that for my next handheld outing I should return to a subject I know more about – 8-bit Sonic The Hedgehog. I’m focusing on the Game Gear version (the Master System version is fairly similar though, so I will refer to it as I go along) of Sonic The Hedgehog. I feel that Well-Red Mage covered Sonic’s Mega Drive debut and origins in great detail, so there is no need to cover that ground again. What I want to discuss is, how did the blue hedgehog make his…

View original post 2,288 more words

“The Grimoire of Games as Art (or Not)”

Recently, the question of ‘are games art?’ was raised by the Well-Red Mage. All the Mages got together and made their arguments and there are some pretty good ones too!

I personally do believe games are an art form and argued as such, but there are some great opposing opinions presented in this post…

 

videogame_art

Monday just got better, NPCs!

Is the above picture art? What if it appeared in a video game? Would that make the game art or would that just be an artistic aspect within otherwise non-art? As promised in the original post, Asking Big Questions #002: “Are video games art?”, here is a collection of responses from the mages themselves. I’m grateful for every personality on this team of quality contributors. They are the lifeblood of The Well-Red Mage: differences in discussion. We believe in transparent conversation here, even when we disagree. And what disagreement we’ve had! Don’t forget, dear reader, that this talk of games as art originally occurred among us in the secret laboratories where we mages congregate. Now each mage gets the chance to spill their guts and explain their piece. The most important thing is listening.

These are the responses we’ve collected, in order of…

View original post 4,398 more words

#18 – Until Dawn (Part Three)

Violence! Betrayal! Cats?

Spoilers!

Part 1 and Part 2, if you want to catch up…

I’ve had a few days away from Until Dawn and I’ve been thinking about how I feel about the game. So far, I think this redress is going well. I’m enjoying the game and it’s not scaring me too much. If anything, Until Dawn is making me wish I’d played more scary games in the past.

Let’s get back to it….

Continue reading “#18 – Until Dawn (Part Three)”